Difference between revisions of "Racial Mental Aptitude"
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(Created page with " Illithids possess a natural mental aptitude which makes them more resilient to certain manipulations. Illthids have a natural affinity to mental spells and are weak wit...") |
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| − | + | [[Illithids |Illithid]] have an afinity to mental spells including impressive immunity to most | |
| − | + | mental manipulation. | |
| − | + | ||
| − | + | Illithid's mental aptitude allows them to deal more damage with mental-type | |
| + | spells. However, where Illithid are strong with mental-type spells, they are | ||
| + | not very apt with kinetic spells. | ||
| + | |||
| + | Upon delivering a terminal kill to an enemy, an Illithid absorbs the life | ||
| + | essence of the fallen and adds it to their own. | ||
| + | |||
| + | Note: This racial ability is innate and does not require any specific action to | ||
| + | initiate. It operates naturally, like breathing. | ||
| + | |||
| + | ==Comments== | ||
| + | |||
| + | This racial gives +2% spell power upon a terminal hit to a mob, which lasts for 3 tics. Each additional terminal hit before the racial expires will add an additional two percent and 3 tics. Once the bonus equals +10% the next terminal hit will give a mana bloom instead of a spell power bonus, and reset the bonus to zero. | ||
| + | |||
[[Category: Racials]] | [[Category: Racials]] | ||
Latest revision as of 11:44, 21 February 2025
Illithid have an afinity to mental spells including impressive immunity to most mental manipulation. Illithid's mental aptitude allows them to deal more damage with mental-type spells. However, where Illithid are strong with mental-type spells, they are not very apt with kinetic spells. Upon delivering a terminal kill to an enemy, an Illithid absorbs the life essence of the fallen and adds it to their own. Note: This racial ability is innate and does not require any specific action to initiate. It operates naturally, like breathing.
Comments
This racial gives +2% spell power upon a terminal hit to a mob, which lasts for 3 tics. Each additional terminal hit before the racial expires will add an additional two percent and 3 tics. Once the bonus equals +10% the next terminal hit will give a mana bloom instead of a spell power bonus, and reset the bonus to zero.