Difference between revisions of "Label.tf"
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(seperated identify, spams less, is pluggable) |
(bugfix) |
||
| Line 8: | Line 8: | ||
* produces less spam in the room, it uses a get instead of a say to grab the keyword | * produces less spam in the room, it uses a get instead of a say to grab the keyword | ||
* implements a -x<command on exit> option much like the identify script to make it useful for other scripts. | * implements a -x<command on exit> option much like the identify script to make it useful for other scripts. | ||
| + | * fixes a minor bug, hr/dr enchants didn't make it into the label if the item was 0/0 by itself. Now it'll just add hr/dr no matter what. | ||
You should have TINYPREFIX set in your config file, pointing at the directory with tf scripts like | You should have TINYPREFIX set in your config file, pointing at the directory with tf scripts like | ||
| Line 16: | Line 17: | ||
<pre> | <pre> | ||
;Bug reports, suggestions and/or diffs are appreciated, '''sulfar''' _AT_ ''inbox'' +DOT+ ''com'' | ;Bug reports, suggestions and/or diffs are appreciated, '''sulfar''' _AT_ ''inbox'' +DOT+ ''com'' | ||
| − | |||
; label.tf | ; label.tf | ||
| Line 31: | Line 31: | ||
;armor: l<level> b<base> [<enchant>] [<etch>] | ;armor: l<level> b<base> [<enchant>] [<etch>] | ||
;weapon: l<level> <min>-<avg>-<max> <hr>/<dr> w<weight> [<etch>] | ;weapon: l<level> <min>-<avg>-<max> <hr>/<dr> w<weight> [<etch>] | ||
| − | ;bow: l<level> <min>-<avg>-<max> | + | ;bow: l<level> <min>-<avg>-<max> <hr>hr [ds<drawstrength>] [<etch>] |
;container: l<level> c<capacity> w<weight> [<etch>] | ;container: l<level> c<capacity> w<weight> [<etch>] | ||
;light: l<level> [<etch>] | ;light: l<level> [<etch>] | ||
;treasure l<level> [<etch>] | ;treasure l<level> [<etch>] | ||
| − | |||
;Set to 0-3 to override system verbosity level | ;Set to 0-3 to override system verbosity level | ||
| Line 80: | Line 79: | ||
/set label_string l%{identify_level}%;\ | /set label_string l%{identify_level}%;\ | ||
/set label_string %{label_string} %{identify_dam_min}-%{identify_dam_avg}-%{identify_dam_max}%;\ | /set label_string %{label_string} %{identify_dam_min}-%{identify_dam_avg}-%{identify_dam_max}%;\ | ||
| − | + | /set label_string %{label_string} $[identify_hr+identify_enchant_weapon]/$[identify_dr+identify_enchant_weapon]%;\ | |
| − | |||
| − | |||
/set label_string %{label_string} w%{identify_weight}%;\ | /set label_string %{label_string} w%{identify_weight}%;\ | ||
/elseif (identify_type =~ "bow")\ | /elseif (identify_type =~ "bow")\ | ||
/set label_string l%{identify_level}%;\ | /set label_string l%{identify_level}%;\ | ||
/set label_string %{label_string} %{identify_dam_min}-%{identify_dam_avg}-%{identify_dam_max}%;\ | /set label_string %{label_string} %{identify_dam_min}-%{identify_dam_avg}-%{identify_dam_max}%;\ | ||
| − | + | /set label_string %{label_string} $[identify_hr+identify_enchant_bow]hr%;\ | |
| − | |||
| − | |||
/if (identify_ds !~ "") \ | /if (identify_ds !~ "") \ | ||
/set label_string %{label_string} ds%{identify_ds}%;\ | /set label_string %{label_string} ds%{identify_ds}%;\ | ||
Revision as of 10:14, 13 October 2008
To see the results without actually labeling just use "/label <item>" while not standing at Edmuntrillion the ent. When you're confident, go to the ent and do something like "remove all.acitem" and "/for c 1 16 /label %c.acitem" ;)
New version:
- seperated identify stuff into identify.tf so you'll need that too,
- uses verbose.tf to /echo stuff to the screen so you'll need that too
- kinda supports treasure/light
- produces less spam in the room, it uses a get instead of a say to grab the keyword
- implements a -x<command on exit> option much like the identify script to make it useful for other scripts.
- fixes a minor bug, hr/dr enchants didn't make it into the label if the item was 0/0 by itself. Now it'll just add hr/dr no matter what.
You should have TINYPREFIX set in your config file, pointing at the directory with tf scripts like
/set TINYPREFIX=~/tinyfugue/
Probable issue: If your identify lag is less than 0.3 second the script will mess up in loops. So no Imm support here ;p
;Bug reports, suggestions and/or diffs are appreciated, '''sulfar''' _AT_ ''inbox'' +DOT+ ''com''
; label.tf
/loaded __SULFAR__/label.tf
/eval /require -q %{TINYPREFIX}identify.tf
/eval /require -q %{TINYPREFIX}verbose.tf
/echo -aCyellow %% /label <item> Label item
/echo -aCyellow %% [-x<command>] execute command after label
;Current label format:
;
;armor: l<level> b<base> [<enchant>] [<etch>]
;weapon: l<level> <min>-<avg>-<max> <hr>/<dr> w<weight> [<etch>]
;bow: l<level> <min>-<avg>-<max> <hr>hr [ds<drawstrength>] [<etch>]
;container: l<level> c<capacity> w<weight> [<etch>]
;light: l<level> [<etch>]
;treasure l<level> [<etch>]
;Set to 0-3 to override system verbosity level
;Set to -100 to disable script verbosity level and keep system verbosity level
;see verbose.tf
/verbose -s-100 label
/def -i label_init = \
/set label_keyword=%;\
/set label_string=
/label_init
/def -i label = \
/if (!getopts("x:", "")) /return 0%; /endif%; \
/set label_post %{opt_x}%;\
/verbose -o%{verbosity_label} -l1 - -aCcyan %%% /%0: Labeling. Post command is %{label_post}%;\
/identify -e"get %1labeleok" -x/label_identify_done %1
;Setting global variable identify_grab to make /label work in loops
;That's ok because the last identify comes after this trigger and sets
; identify_grab to 0 anyways.
/def -i -p900 -F -mregexp -t"I see no ([^ ]+)labeleok here." label_keyword = \
/set identify_grab 1%;\
/label_init%;\
/set label_keyword %{P1}%;\
/verbose -o%{verbosity_label} -l2 - -aCyellow %%% /%0: Got keyword, %{label_keyword}
/def -i label_identify_done = \
/verbose -o%{verbosity_label} -l2 - -aCyellow %%% /%0: Compiling label string and labeling.%;\
/label_compile%;\
/do_label%;\
/if (label_post !~ "") /eval %{label_post}%; /endif
/def -i label_compile = \
/verbose -o%{verbosity_label} -l2 - -aCyellow %%% /%0: Compiling label string... %;\
/if (identify_type =~ "armor")\
/set label_string l%{identify_level}%;\
/set label_string %{label_string} b%{identify_armor_class}%;\
/if (identify_enchant_armor<0) \
/set label_string %{label_string} %{identify_enchant_armor}%;\
/endif%;\
/elseif (identify_type =~ "weapon")\
/set label_string l%{identify_level}%;\
/set label_string %{label_string} %{identify_dam_min}-%{identify_dam_avg}-%{identify_dam_max}%;\
/set label_string %{label_string} $[identify_hr+identify_enchant_weapon]/$[identify_dr+identify_enchant_weapon]%;\
/set label_string %{label_string} w%{identify_weight}%;\
/elseif (identify_type =~ "bow")\
/set label_string l%{identify_level}%;\
/set label_string %{label_string} %{identify_dam_min}-%{identify_dam_avg}-%{identify_dam_max}%;\
/set label_string %{label_string} $[identify_hr+identify_enchant_bow]hr%;\
/if (identify_ds !~ "") \
/set label_string %{label_string} ds%{identify_ds}%;\
/endif%;\
/elseif (identify_type =~ "container")\
/set label_string l%{identify_level}%;\
/set label_string %{label_string} c%{identify_capacity}%;\
/set label_string %{label_string} w%{identify_weight}%;\
/elseif (regmatch("light|treasure", identify_type))\
/set label_string l%{identify_level}%;\
/endif%;\
/if (identify_etch !~ "") \
/set label_string %{label_string} %{identify_etch}%;\
/endif
/def -i do_label = \
/if (regmatch ("armor|weapon|bow|container|light|treasure", identify_type))\
/verbose -o%{verbosity_label} -l1 - -aCcyan %%% /%0: Labeling %{label_keyword} %{label_string}%;\
label %{label_keyword} %{label_string}%;\
/else /verbose -o%{verbosity_label} -l1 - -aCyellow %%% /%0: I have no idea how to label %{label_keyword} of type %{identify_type}, sorry.%;\
/endif