Difference between revisions of "Label.tf"
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(/label grabs information from identify and labels an item) |
(seperated identify, spams less, is pluggable) |
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To see the results without actually labeling just use "/label <item>" while not standing at Edmuntrillion the ent. When you're confident, go to the ent and do something like "remove all.acitem" and "/for c 1 16 /label %c.acitem" ;) | To see the results without actually labeling just use "/label <item>" while not standing at Edmuntrillion the ent. When you're confident, go to the ent and do something like "remove all.acitem" and "/for c 1 16 /label %c.acitem" ;) | ||
<BR><BR> | <BR><BR> | ||
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| − | + | New version: | |
| + | * seperated identify stuff into [[identify.tf]] so you'll need that too, | ||
| + | * uses [[verbose.tf]] to /echo stuff to the screen so you'll need that too | ||
| + | * kinda supports treasure/light | ||
| + | * produces less spam in the room, it uses a get instead of a say to grab the keyword | ||
| + | * implements a -x<command on exit> option much like the identify script to make it useful for other scripts. | ||
| − | <pre> | + | You should have TINYPREFIX set in your config file, pointing at the directory with tf scripts like |
| − | + | <pre>/set TINYPREFIX=~/tinyfugue/</pre> | |
| − | + | Probable issue: If your identify lag is less than 0.3 second the script will mess up in loops. So no Imm support here ;p | |
| − | ; | ||
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| − | + | <pre> | |
| + | ;Bug reports, suggestions and/or diffs are appreciated, '''sulfar''' _AT_ ''inbox'' +DOT+ ''com'' | ||
| − | + | ; label.tf | |
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| − | / | + | /loaded __SULFAR__/label.tf |
| − | / | + | /eval /require -q %{TINYPREFIX}identify.tf |
| − | + | /eval /require -q %{TINYPREFIX}verbose.tf | |
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| − | / | + | /echo -aCyellow %% /label <item> Label item |
| − | + | /echo -aCyellow %% [-x<command>] execute command after label | |
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| − | + | ;Current label format: | |
| − | + | ; | |
| − | + | ;armor: l<level> b<base> [<enchant>] [<etch>] | |
| − | + | ;weapon: l<level> <min>-<avg>-<max> <hr>/<dr> w<weight> [<etch>] | |
| + | ;bow: l<level> <min>-<avg>-<max> [<hr>hr] [ds<drawstrength>] [<etch>] | ||
| + | ;container: l<level> c<capacity> w<weight> [<etch>] | ||
| + | ;light: l<level> [<etch>] | ||
| + | ;treasure l<level> [<etch>] | ||
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| − | + | ;Set to 0-3 to override system verbosity level | |
| − | + | ;Set to -100 to disable script verbosity level and keep system verbosity level | |
| + | ;see verbose.tf | ||
| + | /verbose -s-100 label | ||
| − | /def -i | + | /def -i label_init = \ |
| − | + | /set label_keyword=%;\ | |
| − | + | /set label_string= | |
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| − | / | + | /label_init |
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| − | /def -i | + | /def -i label = \ |
| − | + | /if (!getopts("x:", "")) /return 0%; /endif%; \ | |
| − | + | /set label_post %{opt_x}%;\ | |
| − | + | /verbose -o%{verbosity_label} -l1 - -aCcyan %%% /%0: Labeling. Post command is %{label_post}%;\ | |
| + | /identify -e"get %1labeleok" -x/label_identify_done %1 | ||
| − | /def -i -p900 -F -mregexp | + | ;Setting global variable identify_grab to make /label work in loops |
| − | + | ;That's ok because the last identify comes after this trigger and sets | |
| + | ; identify_grab to 0 anyways. | ||
| + | /def -i -p900 -F -mregexp -t"I see no ([^ ]+)labeleok here." label_keyword = \ | ||
| + | /set identify_grab 1%;\ | ||
| + | /label_init%;\ | ||
| + | /set label_keyword %{P1}%;\ | ||
| + | /verbose -o%{verbosity_label} -l2 - -aCyellow %%% /%0: Got keyword, %{label_keyword} | ||
| − | /def -i - | + | /def -i label_identify_done = \ |
| − | + | /verbose -o%{verbosity_label} -l2 - -aCyellow %%% /%0: Compiling label string and labeling.%;\ | |
| − | / | + | /label_compile%;\ |
| − | + | /do_label%;\ | |
| + | /if (label_post !~ "") /eval %{label_post}%; /endif | ||
| − | /def -i - | + | /def -i label_compile = \ |
| − | + | /verbose -o%{verbosity_label} -l2 - -aCyellow %%% /%0: Compiling label string... %;\ | |
| + | /if (identify_type =~ "armor")\ | ||
| + | /set label_string l%{identify_level}%;\ | ||
| + | /set label_string %{label_string} b%{identify_armor_class}%;\ | ||
| + | /if (identify_enchant_armor<0) \ | ||
| + | /set label_string %{label_string} %{identify_enchant_armor}%;\ | ||
| + | /endif%;\ | ||
| + | /elseif (identify_type =~ "weapon")\ | ||
| + | /set label_string l%{identify_level}%;\ | ||
| + | /set label_string %{label_string} %{identify_dam_min}-%{identify_dam_avg}-%{identify_dam_max}%;\ | ||
| + | /if ((identify_hr>0)|(identify_dr>0))\ | ||
| + | /set label_string %{label_string} $[identify_hr+identify_enchant_weapon]/$[identify_dr+identify_enchant_weapon]%;\ | ||
| + | /endif%;\ | ||
| + | /set label_string %{label_string} w%{identify_weight}%;\ | ||
| + | /elseif (identify_type =~ "bow")\ | ||
| + | /set label_string l%{identify_level}%;\ | ||
| + | /set label_string %{label_string} %{identify_dam_min}-%{identify_dam_avg}-%{identify_dam_max}%;\ | ||
| + | /if (identify_hr>0)\ | ||
| + | /set label_string %{label_string} $[identify_hr+identify_enchant_bow]hr%;\ | ||
| + | /endif%;\ | ||
| + | /if (identify_ds !~ "") \ | ||
| + | /set label_string %{label_string} ds%{identify_ds}%;\ | ||
| + | /endif%;\ | ||
| + | /elseif (identify_type =~ "container")\ | ||
| + | /set label_string l%{identify_level}%;\ | ||
| + | /set label_string %{label_string} c%{identify_capacity}%;\ | ||
| + | /set label_string %{label_string} w%{identify_weight}%;\ | ||
| + | /elseif (regmatch("light|treasure", identify_type))\ | ||
| + | /set label_string l%{identify_level}%;\ | ||
| + | /endif%;\ | ||
| + | /if (identify_etch !~ "") \ | ||
| + | /set label_string %{label_string} %{identify_etch}%;\ | ||
| + | /endif | ||
| − | /def -i | + | /def -i do_label = \ |
| − | + | /if (regmatch ("armor|weapon|bow|container|light|treasure", identify_type))\ | |
| − | + | /verbose -o%{verbosity_label} -l1 - -aCcyan %%% /%0: Labeling %{label_keyword} %{label_string}%;\ | |
| − | + | label %{label_keyword} %{label_string}%;\ | |
| − | + | /else /verbose -o%{verbosity_label} -l1 - -aCyellow %%% /%0: I have no idea how to label %{label_keyword} of type %{identify_type}, sorry.%;\ | |
| − | + | /endif | |
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</pre> | </pre> | ||
[[Category: TinyFugue Scripting]] | [[Category: TinyFugue Scripting]] | ||
Revision as of 23:58, 10 October 2008
To see the results without actually labeling just use "/label <item>" while not standing at Edmuntrillion the ent. When you're confident, go to the ent and do something like "remove all.acitem" and "/for c 1 16 /label %c.acitem" ;)
New version:
- seperated identify stuff into identify.tf so you'll need that too,
- uses verbose.tf to /echo stuff to the screen so you'll need that too
- kinda supports treasure/light
- produces less spam in the room, it uses a get instead of a say to grab the keyword
- implements a -x<command on exit> option much like the identify script to make it useful for other scripts.
You should have TINYPREFIX set in your config file, pointing at the directory with tf scripts like
/set TINYPREFIX=~/tinyfugue/
Probable issue: If your identify lag is less than 0.3 second the script will mess up in loops. So no Imm support here ;p
;Bug reports, suggestions and/or diffs are appreciated, '''sulfar''' _AT_ ''inbox'' +DOT+ ''com''
; label.tf
/loaded __SULFAR__/label.tf
/eval /require -q %{TINYPREFIX}identify.tf
/eval /require -q %{TINYPREFIX}verbose.tf
/echo -aCyellow %% /label <item> Label item
/echo -aCyellow %% [-x<command>] execute command after label
;Current label format:
;
;armor: l<level> b<base> [<enchant>] [<etch>]
;weapon: l<level> <min>-<avg>-<max> <hr>/<dr> w<weight> [<etch>]
;bow: l<level> <min>-<avg>-<max> [<hr>hr] [ds<drawstrength>] [<etch>]
;container: l<level> c<capacity> w<weight> [<etch>]
;light: l<level> [<etch>]
;treasure l<level> [<etch>]
;Set to 0-3 to override system verbosity level
;Set to -100 to disable script verbosity level and keep system verbosity level
;see verbose.tf
/verbose -s-100 label
/def -i label_init = \
/set label_keyword=%;\
/set label_string=
/label_init
/def -i label = \
/if (!getopts("x:", "")) /return 0%; /endif%; \
/set label_post %{opt_x}%;\
/verbose -o%{verbosity_label} -l1 - -aCcyan %%% /%0: Labeling. Post command is %{label_post}%;\
/identify -e"get %1labeleok" -x/label_identify_done %1
;Setting global variable identify_grab to make /label work in loops
;That's ok because the last identify comes after this trigger and sets
; identify_grab to 0 anyways.
/def -i -p900 -F -mregexp -t"I see no ([^ ]+)labeleok here." label_keyword = \
/set identify_grab 1%;\
/label_init%;\
/set label_keyword %{P1}%;\
/verbose -o%{verbosity_label} -l2 - -aCyellow %%% /%0: Got keyword, %{label_keyword}
/def -i label_identify_done = \
/verbose -o%{verbosity_label} -l2 - -aCyellow %%% /%0: Compiling label string and labeling.%;\
/label_compile%;\
/do_label%;\
/if (label_post !~ "") /eval %{label_post}%; /endif
/def -i label_compile = \
/verbose -o%{verbosity_label} -l2 - -aCyellow %%% /%0: Compiling label string... %;\
/if (identify_type =~ "armor")\
/set label_string l%{identify_level}%;\
/set label_string %{label_string} b%{identify_armor_class}%;\
/if (identify_enchant_armor<0) \
/set label_string %{label_string} %{identify_enchant_armor}%;\
/endif%;\
/elseif (identify_type =~ "weapon")\
/set label_string l%{identify_level}%;\
/set label_string %{label_string} %{identify_dam_min}-%{identify_dam_avg}-%{identify_dam_max}%;\
/if ((identify_hr>0)|(identify_dr>0))\
/set label_string %{label_string} $[identify_hr+identify_enchant_weapon]/$[identify_dr+identify_enchant_weapon]%;\
/endif%;\
/set label_string %{label_string} w%{identify_weight}%;\
/elseif (identify_type =~ "bow")\
/set label_string l%{identify_level}%;\
/set label_string %{label_string} %{identify_dam_min}-%{identify_dam_avg}-%{identify_dam_max}%;\
/if (identify_hr>0)\
/set label_string %{label_string} $[identify_hr+identify_enchant_bow]hr%;\
/endif%;\
/if (identify_ds !~ "") \
/set label_string %{label_string} ds%{identify_ds}%;\
/endif%;\
/elseif (identify_type =~ "container")\
/set label_string l%{identify_level}%;\
/set label_string %{label_string} c%{identify_capacity}%;\
/set label_string %{label_string} w%{identify_weight}%;\
/elseif (regmatch("light|treasure", identify_type))\
/set label_string l%{identify_level}%;\
/endif%;\
/if (identify_etch !~ "") \
/set label_string %{label_string} %{identify_etch}%;\
/endif
/def -i do_label = \
/if (regmatch ("armor|weapon|bow|container|light|treasure", identify_type))\
/verbose -o%{verbosity_label} -l1 - -aCcyan %%% /%0: Labeling %{label_keyword} %{label_string}%;\
label %{label_keyword} %{label_string}%;\
/else /verbose -o%{verbosity_label} -l1 - -aCyellow %%% /%0: I have no idea how to label %{label_keyword} of type %{identify_type}, sorry.%;\
/endif