<?xml version="1.0"?>
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	<id>http://www.taliaimbrescia.com/index.php?action=history&amp;feed=atom&amp;title=Zmud_Lord_Stab_Triggers</id>
	<title>Zmud Lord Stab Triggers - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.taliaimbrescia.com/index.php?action=history&amp;feed=atom&amp;title=Zmud_Lord_Stab_Triggers"/>
	<link rel="alternate" type="text/html" href="http://www.taliaimbrescia.com/index.php?title=Zmud_Lord_Stab_Triggers&amp;action=history"/>
	<updated>2026-04-04T22:03:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://www.taliaimbrescia.com/index.php?title=Zmud_Lord_Stab_Triggers&amp;diff=41728&amp;oldid=prev</id>
		<title>Rhodry at 20:11, 13 January 2011</title>
		<link rel="alternate" type="text/html" href="http://www.taliaimbrescia.com/index.php?title=Zmud_Lord_Stab_Triggers&amp;diff=41728&amp;oldid=prev"/>
		<updated>2011-01-13T20:11:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:11, 13 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l102&quot; &gt;Line 102:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 102:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also if people have names that match the stab target you will try to stab the player rather than the mob, eg: imp for cinderheim would stab anyone whose name begins with imp.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also if people have names that match the stab target you will try to stab the player rather than the mob, eg: imp for cinderheim would stab anyone whose name begins with imp.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Considering if there &lt;/del&gt;is a way &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to do &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some other way &lt;/del&gt;using &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stored &lt;/del&gt;variables &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that you could create &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;delete using the menu system. EG a string list of run names displayed that references another stinglist think of an array its workign out how &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do it atm&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/ins&gt;is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cleaner &lt;/ins&gt;way &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of doing &lt;/ins&gt;this using &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;database record &lt;/ins&gt;variables and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;%pick (Credits &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tabion one night over chat for explaining this method) which I have used for my cMUD trigger set&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Zmud Scripting]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Zmud Scripting]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://www.taliaimbrescia.com/index.php?title=Zmud_Lord_Stab_Triggers&amp;diff=41463&amp;oldid=prev</id>
		<title>Rhodry at 14:02, 11 December 2010</title>
		<link rel="alternate" type="text/html" href="http://www.taliaimbrescia.com/index.php?title=Zmud_Lord_Stab_Triggers&amp;diff=41463&amp;oldid=prev"/>
		<updated>2010-12-11T14:02:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:02, 11 December 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a script for stabbing at lord.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a script for stabbing at lord.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Usage: Using the right click menu add what mobs you are stabbing and which number(s).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Usage:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Using the right click menu add what mobs you are stabbing and which number(s).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then click on the button or press F12 to activate the Auto stab trigger. When the Auto stab trigger is on you will try to stab whatever mobs you have added to the target list, for whatever number you have added, whenever you follow someone into a room.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then click on the button or press F12 to activate the Auto stab trigger. When the Auto stab trigger is on you will try to stab whatever mobs you have added to the target list, for whatever number you have added, whenever you follow someone into a room.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Also an &lt;/del&gt;option for custom targets is included in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;menu &lt;/del&gt;for new runs or runs that are not in the menu system.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;An &lt;/ins&gt;option for custom targets is included in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;menus &lt;/ins&gt;for new runs or runs that are not in the menu system&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, to add multiple targets this way use | to separate eg mob1|mob2|mob3, using this method adds to the current target list and does not replace it&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;F10 will stab manually, useful when your full and group is resting in a non safe area to catch aggies.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;F10 will stab manually, useful when your full and group is resting in a non safe area to catch aggies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Code ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Code ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l95&quot; &gt;Line 95:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 99:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The menu system for mob targets is a bit jumbled and could be tidied up for all the specific runs (Gear or XP) also I don't have the targets for all the specific runs so they would need adding. Its VERY SPAMMY to the user so the use of #gag might be helpful.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The menu system for mob targets is a bit jumbled and could be tidied up for all the specific runs (Gear or XP) also I don't have the targets for all the specific runs so they would need adding. Its VERY SPAMMY to the user so the use of #gag might be helpful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also if people have names that match the stab target you will try to stab the player rather than the mob, eg: imp for cinderheim would stab anyone whose name begins with imp.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Considering if there is a way to do this some other way using stored variables that you could create and delete using the menu system. EG a string list of run names displayed that references another stinglist think of an array its workign out how to do it atm.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Considering if there is a way to do this some other way using stored variables that you could create and delete using the menu system. EG a string list of run names displayed that references another stinglist think of an array its workign out how to do it atm.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Zmud Scripting]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Zmud Scripting]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://www.taliaimbrescia.com/index.php?title=Zmud_Lord_Stab_Triggers&amp;diff=40821&amp;oldid=prev</id>
		<title>Rhodry: Created page with 'This is a script for stabbing at lord.  Usage: Using the right click menu add what mobs you are stabbing and which number(s).  Then click on the button or press F12 to activate t…'</title>
		<link rel="alternate" type="text/html" href="http://www.taliaimbrescia.com/index.php?title=Zmud_Lord_Stab_Triggers&amp;diff=40821&amp;oldid=prev"/>
		<updated>2010-09-12T15:39:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;This is a script for stabbing at lord.  Usage: Using the right click menu add what mobs you are stabbing and which number(s).  Then click on the button or press F12 to activate t…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is a script for stabbing at lord.&lt;br /&gt;
&lt;br /&gt;
Usage: Using the right click menu add what mobs you are stabbing and which number(s).&lt;br /&gt;
&lt;br /&gt;
Then click on the button or press F12 to activate the Auto stab trigger. When the Auto stab trigger is on you will try to stab whatever mobs you have added to the target list, for whatever number you have added, whenever you follow someone into a room.&lt;br /&gt;
Also an option for custom targets is included in the menu for new runs or runs that are not in the menu system.&lt;br /&gt;
&lt;br /&gt;
F10 will stab manually, useful when your full and group is resting in a non safe area to catch aggies.&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
''Copy this section and paste it into a *.txt file. Then, in zMUD, go to &amp;quot;Settings -&amp;gt; File -&amp;gt; Import Text&amp;quot; and select the file you saved to:''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#CLASS {Stabbing}&lt;br /&gt;
#ALIAS stab {#for @StabTargList {assas %1%i}}&lt;br /&gt;
#ALIAS stabbing {#if (@StabNumbList==%null) {stab} {#if (%numitems( @StabNumbList)==1) {stab @StabNumbList.} {#for @StabNumbList {stab %i.}}}}&lt;br /&gt;
#VAR StabTargList {}&lt;br /&gt;
#VAR StabNumbList {}&lt;br /&gt;
#KEY F12 {#bu stabtrigbut}&lt;br /&gt;
#KEY F10 {stabbing}&lt;br /&gt;
#BUTTON 4 {stab-off} {#t+ stabtrig} {Stab-on} {#t- stabtrig} {} {1} {} {Size} {70} {20} {} {} {} {31} {30} {} {} &amp;quot;&amp;quot; {} {} {stabtrigbut}&lt;br /&gt;
#MENU {Stab Targets} {} &amp;quot;&amp;quot; {StabTargMenu}&lt;br /&gt;
#MENU {Stab Number} {} &amp;quot;&amp;quot; {StabNumberMenu}&lt;br /&gt;
#CLASS 0&lt;br /&gt;
#CLASS {Stabbing|StabTargMenu} {menu}&lt;br /&gt;
#VAR CustomTarg {}&lt;br /&gt;
#MENU {Clear Targets} {#var StabTargList %null} &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {Custom targets} {&lt;br /&gt;
  #PR CustomTarg &amp;quot;Enter targets separated with |&amp;quot;&lt;br /&gt;
  #if (%begins( @customtarg, &amp;quot;|&amp;quot;)) {#var CustomTarg %delete( @customtarg, 1, 1)}&lt;br /&gt;
  #if (%ends( @customtarg, &amp;quot;|&amp;quot;)) {#var CustomTarg %delete( @customtarg, %len( @customtarg), 1)}&lt;br /&gt;
  #if ((@StabTargList!=%null)AND(@CustomTarg!=%null)) {#var StabTargList %concat( @StabTargList, &amp;quot;|&amp;quot;)}&lt;br /&gt;
  #var StabTargList %concat( @StabTargList, @CustomTarg)&lt;br /&gt;
  } &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {gi} {&lt;br /&gt;
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, &amp;quot;|&amp;quot;)}&lt;br /&gt;
  #var StabTargList %concat( @StabTargList, &amp;quot;gish|gith|female&amp;quot;)&lt;br /&gt;
  } &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {water} {&lt;br /&gt;
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, &amp;quot;|&amp;quot;)}&lt;br /&gt;
  #var StabTargList %concat( @StabTargList, &amp;quot;water|wyrm&amp;quot;)&lt;br /&gt;
  } &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {Chim} {#var StabTargList %additem( chim, @StabTargList)} &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {bale} {#var StabTargList %additem( bale, @StabTargList)} &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {fae} {#var StabTargList %additem( fae, @StabTargList)} &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {stat} {#var StabTargList %additem( stat, @StabTargList)} &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {dem} {#var StabTargList %additem( dem, @StabTargList)} &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {jungle} {&lt;br /&gt;
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, &amp;quot;|&amp;quot;)}&lt;br /&gt;
  #var StabTargList %concat( @StabTargList, &amp;quot;pan|ana|sus|yor|kzi&amp;quot;)&lt;br /&gt;
  } &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {volcano} {&lt;br /&gt;
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, &amp;quot;|&amp;quot;)}&lt;br /&gt;
  #var StabTargList %concat( @StabTargList, &amp;quot;pyro|darken|mephit|salam|lava|fire&amp;quot;)&lt;br /&gt;
  } &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {karn proper} {&lt;br /&gt;
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, &amp;quot;|&amp;quot;)}&lt;br /&gt;
  #var StabTargList %concat( @StabTargList, &amp;quot;akuma|man|cutthroat|crazed|humanoid|scourge|merm|reaper&amp;quot;)&lt;br /&gt;
  } &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {memlane astral} {&lt;br /&gt;
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, &amp;quot;|&amp;quot;)}&lt;br /&gt;
  #var StabTargList %concat( @StabTargList, &amp;quot;gith|soul|memory|pain|death|tiam|fae|shadow|queen|giant&amp;quot;)&lt;br /&gt;
  } &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {rohp} {&lt;br /&gt;
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, &amp;quot;|&amp;quot;)}&lt;br /&gt;
  #var StabTargList %concat( @StabTargList, &amp;quot;delus|phant|pred|obli|denog|dog&amp;quot;)&lt;br /&gt;
  } &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {earth} {&lt;br /&gt;
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, &amp;quot;|&amp;quot;)}&lt;br /&gt;
  #var StabTargList %concat( @StabTargList, &amp;quot;elem|wyrm|merc|slave|serv&amp;quot;)&lt;br /&gt;
  } &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {fire} {&lt;br /&gt;
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, &amp;quot;|&amp;quot;)}&lt;br /&gt;
  #var StabTargList %concat( @StabTargList, &amp;quot;elem|fire|knight|ember|troll|lava|mephit|sala&amp;quot;)&lt;br /&gt;
  } &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {cinderheim} {&lt;br /&gt;
  #var StabTargList %additem( sent, @StabTargList)&lt;br /&gt;
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, &amp;quot;|&amp;quot;)}&lt;br /&gt;
  #var StabTargList %concat( @StabTargList, &amp;quot;imp|flame|sala|smoke|tar|fire|lava|dweller|wind|spirit|giant|body&amp;quot;)&lt;br /&gt;
  } &amp;quot;&amp;quot;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
#CLASS {Stabbing|StabNumberMenu} {menu}&lt;br /&gt;
#MENU {3.} {#var StabNumbList %additem( 3 , @StabNumbList)} &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {2.} {#var StabNumbList %additem( 2 , @StabNumbList)} &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {1.} {#var StabNumbList %additem( 1 , @StabNumbList)} &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {Clear Numbers} {#var StabNumbList %null} &amp;quot;&amp;quot;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
#CLASS {Stabbing|stabtrig}&lt;br /&gt;
#TRIGGER {You follow} {&lt;br /&gt;
  stabbing&lt;br /&gt;
  }&lt;br /&gt;
#CLASS 0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Designer comments ==&lt;br /&gt;
&lt;br /&gt;
The menu system for mob targets is a bit jumbled and could be tidied up for all the specific runs (Gear or XP) also I don't have the targets for all the specific runs so they would need adding. Its VERY SPAMMY to the user so the use of #gag might be helpful.&lt;br /&gt;
&lt;br /&gt;
Considering if there is a way to do this some other way using stored variables that you could create and delete using the menu system. EG a string list of run names displayed that references another stinglist think of an array its workign out how to do it atm. &lt;br /&gt;
 &lt;br /&gt;
[[Category:Zmud Scripting]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
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