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	<title>Category:Gear in Eragoran Laylines - Revision history</title>
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	<updated>2026-04-07T18:49:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://www.taliaimbrescia.com/index.php?title=Category:Gear_in_Eragoran_Laylines&amp;diff=55855&amp;oldid=prev</id>
		<title>Jekyll: Created page with &quot;{{Nowhere}}  STEPS:  (1) Enter the area. From Nowhere you'll see a room with four mobs, including some &quot;sentient energy&quot;.  Entrance is a large room (small mobs are level 171,...&quot;</title>
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		<updated>2020-10-06T00:22:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Nowhere}}  STEPS:  (1) Enter the area. From Nowhere you&amp;#039;ll see a room with four mobs, including some &amp;quot;sentient energy&amp;quot;.  Entrance is a large room (small mobs are level 171,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Nowhere}}&lt;br /&gt;
&lt;br /&gt;
STEPS:&lt;br /&gt;
&lt;br /&gt;
(1) Enter the area. From Nowhere you'll see a room with four mobs, including some &amp;quot;sentient energy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Entrance is a large room (small mobs are level 171, big one is 211).&lt;br /&gt;
&lt;br /&gt;
(2) Walk among the four subareas, using &amp;quot;enter synapse&amp;quot; to move among them. Area is full of drifting level 171+ mobs who can swarm 3-7 per room.&lt;br /&gt;
&lt;br /&gt;
(3) In each subarea, go up,up to find a &amp;quot;Power Node&amp;quot; room; these areas are large rooms (mobs are level 171,171,171,211). Kill the sentient energy creature in each room for a [[Soulfire]].&lt;br /&gt;
&lt;br /&gt;
All Soulfires are lights.&lt;br /&gt;
&lt;br /&gt;
The red Soulfire is -10/10 hr/dr and its sentient creature does not repop.&lt;br /&gt;
&lt;br /&gt;
The white Soulfire is -90ac -180svs plus detect invis/hidden.&lt;br /&gt;
&lt;br /&gt;
The cyan Soulfire is +25hp/+150-mana plus detect invis/hidden.&lt;br /&gt;
&lt;br /&gt;
The pink Soulfire (at entrance) is +3 int/wis plus detect invis/hidden/passdoor.&lt;br /&gt;
&lt;br /&gt;
After killing all the companion mobs in the red Soulfire's room, you'll see a rift open.&lt;br /&gt;
&lt;br /&gt;
The drifting mobs do not enter these &amp;quot;Power Node&amp;quot; rooms and they are among your least bad regen options.&lt;br /&gt;
&lt;br /&gt;
(4) Enter the rift and begin traveling through a corridor. North,north is a gear room -- kill Keresh (level 250) and his companions for the [[Mask Of Molten Rock]] and [[Carapace of Molten Rock]].&lt;br /&gt;
&lt;br /&gt;
(5) A new rift will appear to a safe lloydable room.&lt;br /&gt;
&lt;br /&gt;
(6) If you like, within that safe lloydable room is a hidden portal (&amp;quot;enter portal&amp;quot;) that goes back to the entrance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Eragoran Laylines]]&lt;br /&gt;
[[Category:Shard Area Gear]]&lt;/div&gt;</summary>
		<author><name>Jekyll</name></author>
		
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